Tires of Fury

Tires of Fury is an action arcade racing game that I worked on as the lead designer and project manager. I developed the game design document, art frameworks and level design for the game. I also recruited and managed internal and external talent.

Role:

Lead Designer, Project Manager, Artist.

Development time: 8 months

Release Date:

Dec 17, 2011

More Info:

All Copyright of the game belongs to Ignotus Games, LLC.
More info can be found at Ignotus Games, LLC.

 

Other Games:

The following games were done in developments cycles of 1 to 3 weeks. I served multiple roles: developer, artist and/or designer. All of them have been published on either iOS or Android. All Copyright of the games belongs to Unknown.com, Inc.


Rescue Copter 3D Santa's Crazy Sled Sure Shot Basket Ball Rainbow Roller
Blaster Falcon Robo Smash Eco Sup Squidscapades
Astro Bounce Carniball Jams Monster Bopper Stuff That Critter!
Twilight Dash Beat the Buzzer





My name is Hector G. Robles.

Growing up I enjoyed drawing and playing games and I dreamt of being able to do that for the rest of my life. In the early 90s, to my surprise, there was an article in GamePro Magazine that confirmed those very dreams.
I attended The Art Institute of Tampa for a BFA in Game Art & Design and became well versed in industry standard software packages from a design and production standpoint. On my own time I research open source software and industry trends, which has equipped me to tackle a wide variety of additional game design needs.


To date I have worked on almost a dozen games, all published on iOS and Android with very short development cycles. If you would like to learn more about my experience, p
lease download my resume.

Technical Abilities:

  • Design Documents
  • Photoshop
  • Gimp
  • Graphics Gale
  • MyPaint
  • Blender
  • Unity 3D
  • Libre Office






For questions, comments, and suggestions please use the form.

You may also use the following to contact me:

Google Plus Linkedin Hector G. Robles Twitter @Geopixel